Category: Usability

  • Related elements are connected seamlessly

    Related elements are connected seamlessly

    Designs that effectively connect the various components and mechanics of a game in a seamless way often feel simpler, logical, and possibly even obvious. But refining a design to that point is no simple task. The more streamlined an experience feels, the more likely it is that a lot of effort was put into making…

  • The game doesn’t rely too much on memory

    The game doesn’t rely too much on memory

    An important usability aspect of digital systems is that they should not rely too heavily on users to remember things. This is especially true as the world has evolved into one where the ability to find answers is more important than the ability to memorize them… but that’s a totally different subject. In regards to…

  • Design elements that remind players of how the game’s systems work

    Design elements that remind players of how the game’s systems work

    This idea that game elements can remind players how their systems work is pulled directly from the world of Usability. The concept is that the elements of the game (components, boards, etc) contain design features that remind players of how the game’s systems work. That is to say that a game should be built using…