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The game doesn’t rely too much on memory
An important usability aspect of digital systems is that they should not rely too heavily on users to remember things. This is especially true as the world has evolved into one where the ability to find answers is more important than the ability to memorize them… but that’s a totally different subject. In regards to…
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Design elements that remind players of how the game’s systems work
This idea that game elements can remind players how their systems work is pulled directly from the world of Usability. The concept is that the elements of the game (components, boards, etc) contain design features that remind players of how the game’s systems work. That is to say that a game should be built using…
