Category: Understandable

  • The game doesn’t rely on memory for exceptions

    The game doesn’t rely on memory for exceptions

    Exceptions in game rules are those annoying moments where the patterns you’ve learned suddenly don’t work anymore. You know the drill—”most of the time you do X, except when Y happens, then you do Z instead.” These special cases force players to keep a running mental list of “yeah, but remember…” situations. The real problem…

  • Labels, elements, and actions are consistent throughout the game

    Labels, elements, and actions are consistent throughout the game

    A major consideration of UX work is whether something is understandable. That is, can users understand the system and the way it works? A key aspect of this is the consistency of labels, elements, and actions throughout that system. When we apply this to the world of board games, it’s pretty much the exact same…