Category: Game Features

  • Players can impact random events in meaningful ways

    Players can impact random events in meaningful ways

    In board game design, few moments are as thrilling—or as frustrating—as the roll of the dice or the draw of a card. Random events are a pillar of game design, introducing unpredictability makes a game replayable. Yet, when pure luck dictates the outcome without any player input, the experience can feel hollow and even unfair.…

  • Turns increase in impact as the game progresses

    Turns increase in impact as the game progresses

    With this lens, we are considering how turns in a game increase in impact and importance as the game progresses. Often, this culminates in big and exciting turns to end the game. Not all games have this; some go at an even level the whole way through. Others grow and almost spiral towards being too…

  • The game ends, leaving players wanting more

    The game ends, leaving players wanting more

    As a game designer, I can’t imagine wanting anything more than to create a game that leaves players wanting more. This is obviously a reflection of a positive player experience. But we all know there are plenty of games we never want to play again or that we just kind of feel meh about. I…