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Design elements that remind players of how the game’s systems work

This idea that game elements can remind players how their systems work is pulled directly from the world of Usability. The concept is that the elements of the game (components, boards, etc) contain design features that remind players of how the game’s systems work. That is to say that a game should be built using…
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What Game Design taught me about being a UX Architect

Before I can dive into this topic I must first make sure that everyone understands what I mean by these two terms. First, what is a UX Architect? UX stands for “User Experience” and is the study of how users feel about using a digital interface like a phone or a website. As a UX…
