BG-PX
  • Vision
  • The BG-PX System
  • Player Experience
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BG-PX: exploring the intersection of UX and player experience in board games

  • What Game Design taught me about being a UX Architect

    What Game Design taught me about being a UX Architect

    Before I can dive into this topic I must first make sure that everyone understands what I mean by these two terms. First, what is a UX Architect? UX stands for “User Experience” and is the study of how users feel about using a digital interface like a phone or a website. As a UX…

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    February 6, 2025

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Latest posts

  • Selective AttentionFebruary 19, 2026
  • Progress is clearly communicatedJanuary 22, 2026
  • Serial Position EffectJanuary 15, 2026

Categories

  • Accessible (3)
  • Aesthetics (2)
  • Design Principles (2)
  • Form Factor (4)
  • Game Design Principles (3)
  • Game Features (3)
  • Game Mechanics (4)
  • Iconography (2)
  • Information Architecture (4)
  • Other Topics (5)
  • Rulebook (2)
  • Understandable (3)
  • Usability (3)
  • UX Methods (2)
  • UX Principles (10)

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