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BG-PX
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BG-PX: exploring the intersection of UX and player experience in board games

  • Design elements that remind players of how the game’s systems work

    Design elements that remind players of how the game’s systems work

    This idea that game elements can remind players how their systems work is pulled directly from the world of Usability. The concept is that the elements of the game (components, boards, etc) contain design features that remind players of how the game’s systems work. That is to say that a game should be built using…

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    February 13, 2025

  • What Game Design taught me about being a UX Architect

    What Game Design taught me about being a UX Architect

    Before I can dive into this topic I must first make sure that everyone understands what I mean by these two terms. First, what is a UX Architect? UX stands for “User Experience” and is the study of how users feel about using a digital interface like a phone or a website. As a UX…

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    February 6, 2025

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Latest posts

  • The game’s footprint allows all players to access all actions neededJune 4, 2026
  • Selective AttentionFebruary 19, 2026
  • Progress is clearly communicatedJanuary 22, 2026

Categories

  • Accessible (3)
  • Aesthetics (2)
  • Design Principles (2)
  • Form Factor (5)
  • Game Design Principles (3)
  • Game Features (3)
  • Game Mechanics (4)
  • Iconography (2)
  • Information Architecture (4)
  • Other Topics (5)
  • Rulebook (2)
  • Understandable (3)
  • Usability (3)
  • UX Methods (2)
  • UX Principles (10)

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