Usability Heuristics Applied to Board Games


The Nielsen Norman Group is a well-known research-based firm in the UX world. One thing they are well known for is their list of 10 usability heuristics. In case you’re not familiar, a heuristic is like a shortcut. Instead of doing user research to discover these things, these heuristics are well-known principles that result in positive user experiences. Thus they are shortcuts that will get you to a better place before you test your creation with users (or players).

The 10 Usability Heuristics as defined by NNG

  1. Visibility of System Status
  2. Match Between the System and the Real World
  3. User Control and Freedom
  4. Consistency and Standards
  5. Error Prevention
  6. Recognition Rather than Recall
  7. Flexibility and Efficiency of Use
  8. Aesthetic and Minimalist Design
  9. Help Users Recognize, Diagnose, and Recover from Errors
  10. Help and Documentation

This article seeks to consider how these heuristics apply to the world of board games. It’s a very interesting read.

https://www.nngroup.com/articles/usability-heuristics-board-games/


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